Press Kit


Access Logos, Key Visuals & Illustrations on Dropbox



Enter Bahlam, a sunken fortress of the Old Gods, located deep in the South Atlantic Ocean. Maritime archaeologist and adventurer Nikolay Bernstein and his life support droid Buddy must combine their unique skills to overcome Bahlam’s hostile creatures, uncover its secrets and find their way home.


Title: Outbuddies

Genre: Metroidvania/ exploration based platformer

Target platforms: PC/ Steam, Switch, PS4, Xbox One

ERD: Q3 2019 - Q1 2020

Aesthetics: Pixel and Voxel Art

Player: Single player & Local Co-OP

Controls: Keyboard, Gamepad, Mouse (Co-Op)

Developer: Julian Laufer, Cologne, Germany

Soundtrack: OGRE Music

Publisher: Headup

Engine: Fusion 2.5 (Clickteam)

Contact: info[at]outbuddies[dot]com

Twitter: @IndieJGames



I want to request a review copy! (Please add a link to your site or channel)

Explore an open vibrant fantasy world

Real Metroidvania gameplay with lots of gear, puzzles and Easter eggs

Unique dual-hero scheme with local Co-Op support

Epic boss battles & believable enemy AIs

Intriguing narrative and memorable characters

High freedom of movement @ 60 FPS

Handcrafted pixel art with distortion-free scaling to

your native display resolution

Support for various input devices & key rebinding

Original soundtrack by OGRE music


Outbuddies' development started as a spare time passion-project in early 2013, influenced by timeless classics of my childhood starring Super Metroid, Castlevania, Super Mario Bros., and Mega Man. The quality, depth, and acceptance of indie metroidvanias like Axiom Verge & Hollow Knight proved what can be achieved by small teams or even single persons. Those developers inspired me to allocate even more personal resources and dedication to the project so it could eventually evolve into something really special. As a father, daytime employee, and gamer myself I loved how progression and iteration were tackled in outstanding indie platformer Celeste, so Outbuddies was designed to provide challenging and encouraging gameplay while skipping punishing throwbacks and grinding mechanics in total. I listen to feedback and I'm dedicated to support and improve the game further after release, so shoot me a mail anytime!

Developer Interview on (German)


Outbuddies was originally developed for Windows-PC. Our Kickstarter campaign offered backers an option for early access (PC), which will remain exclusive to Kickstarter. In 2017 I teamed up with indie publisher Headup Games and Clickteam LLC to lead the game to a cross-platform release. 


The following artists are contributing to the game:

Robin Ogden on Bandcamp (soundtrack):

My brother Tobi (cutscenes/ cinematics):


TRAILER (outdated, new trailer coming May 2019!)

Trailer 1 2019 (Youtube) 


(plz access the DropBox for more screenshots and GIF)


LOGOS (PNG with alpha channel; best when scaled integer-only!)


TESTIMONIALS (Kicktarter build April 2017)

"Outbuddies is one of the most-complete demos I’ve played for Retronuke. Between the original design, gameplay elements, and overall presentation, one can only assume this game was created by someone who truly enjoys great pixel games. This passion oozes from this game in a way that can only be explained as a great time." 


"...a game that lives up to the full potential of this genre for a new generation of gamers."


(Victor Romo, RETRONUKE)


"Outbuddies has a sort of cuteness to it, while also having a horror vibe at the same time. Its level design is dark, mysterious, and anything but comforting. Julian Laufer is doing what indie developers do best – not only bringing an old genre to a new generation but evolving it into something unique and special."


(Damien Smith, GAME SKINNY)


"Outbuddies (...) impresses with its beautiful pixel art visuals, realistic physics, interesting game world and unique dual-hero metroidvania gameplay that makes unearthing the mysteries of the sunken city a captivating experience. A deep sea metroidvania with plenty of depth.




Experience an intriguing narrative told through the environment and character interactions


Enter Bahlam, a sunken city of the Old Gods, located deep in the South Atlantic Ocean. Following a shipwreck, adventurer and maritime archaeologist Nikolay Bernstein regains consciousness 36.000 feet under the sea. He's severely wounded and unwillingly connected to a supernatural Buddy-unit. Searching for answers about his displacement our main protagonist digs deep into the lost undercity, gradually realizing an ominous presence hollowing in its shadowed caverns.


Meet the Wozan


On your journey home you will share your fate with a friendly tribe of mining creatures, the Wozan, who fear the Old Gods and strive to get back to the surface since their ancestors had been enslaved 5000 years ago. Some of them were able to flee and founded secret colonies deep inside the sunken ruins, others are still exploited by the hostile creatures that have overtaken the city since the Old Gods suddenly disappeared.


Explore an open vibrant fantasy world


Experience real non-linear Metroidvania gameplay and uncover five distinct areas, all with remarkable puzzles, environmental hazards, epic boss encounters and captured Wozan to uncage. Your Buddy unit will procedurally map the area and function as a handy quality of life tool that can be controlled at will to manipulate your surroundings using various abilities like hacking, scanning, and telekinesis.


Growing through mechanics and skill


Explore Bahlam with high freedom of movement like climbing, crawling and diving right from the start. As you progress your set of options will expand by discovering ancient weapon systems, suit upgrades and hacking protocols for your droid. All gear will be carefully balanced in terms of combat abilities and has to be used selectively to overcome specific hazards and puzzles.


Local Co-Op play


The local Co-Op option invites a second player to explore and experience this adventure together by taking control over the invincible Buddy unit. Support each other on your journey home, solve puzzles and overcome Bahlam's hostile maze. This will also provide an opportunity for team-speedrunning as a very unique take on the scene.


High QA standards


Outbuddies is a humble budget project but that does not mean it will run poorly or lack the quality of life features. All pixel art will scale crisp and free of distortion artifacts to your native screen resolution. The game runs at 60 FPS. A hybrid physics engine ensures realistic accelerations and object movements while maintaining the pixel perfect control of the old classics. Enemy and boss AIs are carefully crafted and will kick your ass in a Souls-like manner! Outbuddies also supports various mappable devices like keyboard, mouse and multiple gamepads to ensure you´re able to play with your preferred setup. We listen to feedback, so shoot us a mail anytime!